Portfolio | Tokyo Trainwreck for Unreal Tournament 3

trainwreck

What is this?

This is a map for Unreal Tournament 3 that was made by myself and two other Square Enix people in our spare time with the purpose of learning UE3. I handled level design and scripting, Rob Gray (now at Epic Japan) did modeling and shaders, and Satoko Kojima (freelance) did texturing and shaders.

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This was a tremendously fun project because we wanted to create custom assets for everything (including sound, FMV, and an interactive score from industrial musician Alan Primselaar). I love classic Unreal maps that have a ton of hazards, high-risk/high-reward elements, and most importantly, traps! We wound up winning third place in an IGDA level design contest.

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Note that this map is actually performant on the PS3 version of UT3. Testing on the console was a nightmare, since there were no ways to actually profile performance, so there was a lot of eyeballing, lucky guesses, and visibility optimization that led to the map running at a proper 30fps and not running out of memory.

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If you want to download it, grab it from moddb. There’s a more technical look at everything we learned here.

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Project: Tokyo Trainwreck for Unreal Tournament 3
Staff: Colin Williamson (level design, scripting, lighting)
Rob Gray (modeling, shaders)
Satoko Kojima (modeling, shaders)
Alan Primselaar (music)
Production time: About 1 year (part-time)

 

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Wasting Future Generations' Time Since 1977